Designed and instructed a game development course focusing on Unity, networking, and AI techniques.
Mentored students on best practices in architecture, debugging, and design patterns, and version control.
Software Developer
Ground Effects Ltd.
September 2020 to December 2020
Automated the company's order confirmation process reducing completion time from hours to minutes.
Led development of the company's first ASP.NET project to streamline global plant site access.
Automotive AI Innovation Challenge Mentor
Jaguar Land Rover and University of Windsor
September 2025 to Present
Led students on researching and developing AI technologies for software-defined vehicles.
Gave presentations and workshops on advanced AI and software development topics.
Facility Coordinator
Town of Tecumseh
May 2022 to March 2024
Supervised, scheduled, and trained twenty staff members.
Developed software to automate shift logging and payroll calculations, reducing completion time from several hours of manual work to minutes of simple approval.
Presented how the future of robotics is shifting towards Python frameworks for enhanced AI development and integration.
Presented a framework for utilizing AI in games to improve accessibility and approachability.
2nd IEOM World Congress on Industrial Engineering and Operations Management
October 14 to 16, 2025
Member of the "AI in Manufacturing Panel" where I discussed how the future of robotics is shifting towards Python frameworks for enhanced AI development and integration into manufacturing processes.
Presented how the future of robotics is shifting towards Python frameworks for enhanced AI development and integration.
Presented a framework for utilizing AI in games to improve accessibility and approachability.
Presented how my research at the University of Windsor is proposing novel applications of large language models in areas they are known to be weaker in such as robotics and forecasting.