Designed and instructed a game development course focusing on Unity, networking, and AI techniques.
Mentored students on best practices in architecture, debugging, and design patterns, and version control.
Facility Coordinator
Town of Tecumseh
May 2022 to March 2024
Supervised, scheduled, and trained twenty staff members.
Developed software to automate shift logging and payroll calculations, reducing completion time from several hours of manual work to minutes of simple approval.
Presented how my research at the University of Windsor is proposing novel applications of large language models in areas they are known to be weaker in such as robotics and forecasting.
52nd North American Manufacturing Research Conference (NAMRC 52)